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	<title>Comments for Kapp Notes</title>
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	<link>http://www.kaplaneduneering.com/kappnotes</link>
	<description>This blog discusses issues concerning learning, e-learning and transferring knowledge from retiring baby boomers to incoming gamers. The goal is to share information and knowledge to create a better understanding of learning design.</description>
	<lastBuildDate>Mon, 05 Mar 2012 00:43:59 +0000</lastBuildDate>
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		<title>Comment on What Happened to the Promise of One-to-One Online Learning? by Rodolfo Fernandez</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/what-happened-to-the-promise-of-one-to-one-online-learning/#comment-4398</link>
		<dc:creator>Rodolfo Fernandez</dc:creator>
		<pubDate>Mon, 05 Mar 2012 00:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2591#comment-4398</guid>
		<description>The use of a pre-survey is a good way the students&#039; ways of learning and also their computer skills, especially with the adult population.</description>
		<content:encoded><![CDATA[<p>The use of a pre-survey is a good way the students&#8217; ways of learning and also their computer skills, especially with the adult population.</p>
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		<title>Comment on What Happened to the Promise of One-to-One Online Learning? by karlkapp</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/what-happened-to-the-promise-of-one-to-one-online-learning/#comment-4383</link>
		<dc:creator>karlkapp</dc:creator>
		<pubDate>Wed, 29 Feb 2012 18:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2591#comment-4383</guid>
		<description>In the ideal world, it would be great to have an adaptive learning system with infinite options, agreed. But one of the elements that I think has delayed the adoption of adaptive online learning is the exact sentiment that you express. We need to have 100% configuration options.

I think what would work is a solution that is part way between no adaptability of the instruction and 100% adaptability. Let&#039;s start with looking at course objectives and pre-test the learners to see what they know and if they already know the content, have that skipped in the e-learning module. That will allow some level of adaptability, anything at this point is a little better than what we have now.

Thanks for the comment and for pointing out the difficulties with 100% adaptability and I love the idea of a &quot;profile&quot; that plugs into various LMS systems to customize the learning.</description>
		<content:encoded><![CDATA[<p>In the ideal world, it would be great to have an adaptive learning system with infinite options, agreed. But one of the elements that I think has delayed the adoption of adaptive online learning is the exact sentiment that you express. We need to have 100% configuration options.</p>
<p>I think what would work is a solution that is part way between no adaptability of the instruction and 100% adaptability. Let&#8217;s start with looking at course objectives and pre-test the learners to see what they know and if they already know the content, have that skipped in the e-learning module. That will allow some level of adaptability, anything at this point is a little better than what we have now.</p>
<p>Thanks for the comment and for pointing out the difficulties with 100% adaptability and I love the idea of a &#8220;profile&#8221; that plugs into various LMS systems to customize the learning.</p>
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		<title>Comment on Games Can Provide Authentic Experiences by karlkapp</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/games-can-provide-authentic-experiences/#comment-4382</link>
		<dc:creator>karlkapp</dc:creator>
		<pubDate>Wed, 29 Feb 2012 17:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2593#comment-4382</guid>
		<description>Thanks for your comment and I agree that not all learning requires accomplishing a task or hands on, but, a large  majority of it in the work environment does.  The reason people are hired is to &quot;accomplish tasks&quot; these tasks require knowledge as you indicated) but they also require action. 

So the work of an economic analyst takes place primarily in someone&#039;s head but they then must create a work product as a result of the analysis. That is a task that requires hands on activity...typing a report or filling out a form. 

So, I think there are many, many activities that require accomplishing a task and that most training would be better served helping learners/employees learn to better accomplish those tasks, like conducting an analysis and reporting on the results.

And yes, ABSOLUTELY gamification is completely useless and inadequate in certain learning situations but so is lecturing, reading a document and listening to an instructor. One size does not fit all in learning, learners are different and, just as importantly, content is different. All content should not be taught in a game but neither should all content be taught by a lecture or by automated powerpoint slides with voice over and multiple choice questions. The problem in today&#039;s learning environment is that far, far too much content is only provided via automated powerpoint with multiple choice questions and very little is engaging or interactive.

Gamification doesn&#039;t have to equal fun. It does have to equal engagement. So it is possible to use game elements that cause a learner stress or confusion as part of the learning process and that&#039;s not fun. So, careful use of gamification avoids the entitlement concept but, also, why can&#039;t learning be fun. Have you ever watched children learn, young children before first grade. To them, the lover of learning and the thirst for knowledge is so high you can see the excitement on their face when they learn something new.

Then we send them to school and remove any and all fun from learning. We punish attempts at learning by giving bad grades, we tell them there is only ever one right answer and we show them that their learning is not as good as another persons via grades. Maybe we need to inject more fun into the learning process and less punishment and humiliation. 

Again, I agree that reading, interaction with other people and self-discipline are not acquired just by playing games but they aren&#039;t acquired just by lectures or memorization. It takes a toolkit of techniques to help a person learn not one method. 

Thanks again for taking the time to comment and I think we are more in agreement than disagreement. Gamification is one method of conveying knowledge but not the only method and we as designers and instructors need to be aware of when gamification is not the solution and...when lectures, reading and worksheets are not the solution either.</description>
		<content:encoded><![CDATA[<p>Thanks for your comment and I agree that not all learning requires accomplishing a task or hands on, but, a large  majority of it in the work environment does.  The reason people are hired is to &#8220;accomplish tasks&#8221; these tasks require knowledge as you indicated) but they also require action. </p>
<p>So the work of an economic analyst takes place primarily in someone&#8217;s head but they then must create a work product as a result of the analysis. That is a task that requires hands on activity&#8230;typing a report or filling out a form. </p>
<p>So, I think there are many, many activities that require accomplishing a task and that most training would be better served helping learners/employees learn to better accomplish those tasks, like conducting an analysis and reporting on the results.</p>
<p>And yes, ABSOLUTELY gamification is completely useless and inadequate in certain learning situations but so is lecturing, reading a document and listening to an instructor. One size does not fit all in learning, learners are different and, just as importantly, content is different. All content should not be taught in a game but neither should all content be taught by a lecture or by automated powerpoint slides with voice over and multiple choice questions. The problem in today&#8217;s learning environment is that far, far too much content is only provided via automated powerpoint with multiple choice questions and very little is engaging or interactive.</p>
<p>Gamification doesn&#8217;t have to equal fun. It does have to equal engagement. So it is possible to use game elements that cause a learner stress or confusion as part of the learning process and that&#8217;s not fun. So, careful use of gamification avoids the entitlement concept but, also, why can&#8217;t learning be fun. Have you ever watched children learn, young children before first grade. To them, the lover of learning and the thirst for knowledge is so high you can see the excitement on their face when they learn something new.</p>
<p>Then we send them to school and remove any and all fun from learning. We punish attempts at learning by giving bad grades, we tell them there is only ever one right answer and we show them that their learning is not as good as another persons via grades. Maybe we need to inject more fun into the learning process and less punishment and humiliation. </p>
<p>Again, I agree that reading, interaction with other people and self-discipline are not acquired just by playing games but they aren&#8217;t acquired just by lectures or memorization. It takes a toolkit of techniques to help a person learn not one method. </p>
<p>Thanks again for taking the time to comment and I think we are more in agreement than disagreement. Gamification is one method of conveying knowledge but not the only method and we as designers and instructors need to be aware of when gamification is not the solution and&#8230;when lectures, reading and worksheets are not the solution either.</p>
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		<title>Comment on Games Can Provide Authentic Experiences by UM</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/games-can-provide-authentic-experiences/#comment-4380</link>
		<dc:creator>UM</dc:creator>
		<pubDate>Wed, 29 Feb 2012 16:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2593#comment-4380</guid>
		<description>Well, not completely.  Not all learning requires accomplishing tasks or are hands on.  Also, replicating a working environment in a game is not adequate for every single aspect of learning.

Gamification is completely useless and inadequate in certain learning environments. Furthermore, preaching gamification as a replacement of traditional learning completely misses the mark when it comes to acquiring interpersonal, team work and communication skills, not to mention that encourages an attitude of entitlement (&quot;I&#039;m not learning it if it&#039;s not fun&quot;).

Reading, interaction with other people, and above all, self discipline, are not acquired by just playing games.</description>
		<content:encoded><![CDATA[<p>Well, not completely.  Not all learning requires accomplishing tasks or are hands on.  Also, replicating a working environment in a game is not adequate for every single aspect of learning.</p>
<p>Gamification is completely useless and inadequate in certain learning environments. Furthermore, preaching gamification as a replacement of traditional learning completely misses the mark when it comes to acquiring interpersonal, team work and communication skills, not to mention that encourages an attitude of entitlement (&#8220;I&#8217;m not learning it if it&#8217;s not fun&#8221;).</p>
<p>Reading, interaction with other people, and above all, self discipline, are not acquired by just playing games.</p>
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		<title>Comment on What Happened to the Promise of One-to-One Online Learning? by Adrienne Gross</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/what-happened-to-the-promise-of-one-to-one-online-learning/#comment-4323</link>
		<dc:creator>Adrienne Gross</dc:creator>
		<pubDate>Fri, 24 Feb 2012 02:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2591#comment-4323</guid>
		<description>To configure the online learning to the learner would require near infinite configuration options. For example, their life experience, whether they are an introvert or extrovert, visual/aural type etc. One would need to do some kind of pre-course assessment, or leverage from TNA findings. Perhaps it is better to list the topics and leave the learner to &#039;learn&#039; what they need, then take the &#039;one size fits all&#039; assessment. 

One day in the future a learner may have a &#039;profile&#039; that can plug into the online learning, and then have the LMS present only the information and exercises relevant for them.</description>
		<content:encoded><![CDATA[<p>To configure the online learning to the learner would require near infinite configuration options. For example, their life experience, whether they are an introvert or extrovert, visual/aural type etc. One would need to do some kind of pre-course assessment, or leverage from TNA findings. Perhaps it is better to list the topics and leave the learner to &#8216;learn&#8217; what they need, then take the &#8216;one size fits all&#8217; assessment. </p>
<p>One day in the future a learner may have a &#8216;profile&#8217; that can plug into the online learning, and then have the LMS present only the information and exercises relevant for them.</p>
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		<title>Comment on Three Tips for e-Learning Dominance by Lucrezia</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/three-tips-for-e-learning-dominance/#comment-4280</link>
		<dc:creator>Lucrezia</dc:creator>
		<pubDate>Wed, 15 Feb 2012 13:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2579#comment-4280</guid>
		<description>As a (now retired) multimedia developer in academia, my reaction to adoption of the term &#039;rapid e-learning&#039; moved from initial amusement to profound irritation. In practice, what it really meant was: getting a group of academics/practitioners/students together for an afternoon with an A2 piece of paper and several marker pens; let them &#039;brainstorm&#039;; give resulting partially illegible mess to developer. *Nothing* after that was rapid.</description>
		<content:encoded><![CDATA[<p>As a (now retired) multimedia developer in academia, my reaction to adoption of the term &#8216;rapid e-learning&#8217; moved from initial amusement to profound irritation. In practice, what it really meant was: getting a group of academics/practitioners/students together for an afternoon with an A2 piece of paper and several marker pens; let them &#8216;brainstorm&#8217;; give resulting partially illegible mess to developer. *Nothing* after that was rapid.</p>
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		<title>Comment on Three Tips for e-Learning Dominance by Jude</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/three-tips-for-e-learning-dominance/#comment-4276</link>
		<dc:creator>Jude</dc:creator>
		<pubDate>Tue, 14 Feb 2012 20:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2579#comment-4276</guid>
		<description>I couldn&#039;t agree more.  I have recently engaged a consulting company to create an online package for an e-learning pilot - we had supplied the content but the design etc was left to them.  This chewed through 1/3 of my budget and at the end of the day, myself and my designers, who are already time poor due to other project commitments,  had to rework the entire thing for a whole raft of reasons - they had not put any thought into the engagement of the learners, who the learners actually were (we provide them with a target audience profile) and the language that was appropriate to that group of people.  I was quite disappointed.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more.  I have recently engaged a consulting company to create an online package for an e-learning pilot &#8211; we had supplied the content but the design etc was left to them.  This chewed through 1/3 of my budget and at the end of the day, myself and my designers, who are already time poor due to other project commitments,  had to rework the entire thing for a whole raft of reasons &#8211; they had not put any thought into the engagement of the learners, who the learners actually were (we provide them with a target audience profile) and the language that was appropriate to that group of people.  I was quite disappointed.</p>
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		<title>Comment on Three Tips for e-Learning Dominance by Bartłomiej Polakowski</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/three-tips-for-e-learning-dominance/#comment-4275</link>
		<dc:creator>Bartłomiej Polakowski</dc:creator>
		<pubDate>Tue, 14 Feb 2012 20:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2579#comment-4275</guid>
		<description>I would add 4th point: engage your learners. Take their opinions, and postraining survey results into consideration.</description>
		<content:encoded><![CDATA[<p>I would add 4th point: engage your learners. Take their opinions, and postraining survey results into consideration.</p>
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		<title>Comment on Three Tips for e-Learning Dominance by karlkapp</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/three-tips-for-e-learning-dominance/#comment-4274</link>
		<dc:creator>karlkapp</dc:creator>
		<pubDate>Tue, 14 Feb 2012 18:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2579#comment-4274</guid>
		<description>Rich, I love your phrases and language:

&quot;ILT has the shelf life of milk&quot; and &quot;deform rather than inform&quot;  and, yes, not all rapid e-learning is bad e-learning but precious little. The more the field is educated about the science of instruction the more we&#039;ll all benefit! Thanks for the wonderful comment.</description>
		<content:encoded><![CDATA[<p>Rich, I love your phrases and language:</p>
<p>&#8220;ILT has the shelf life of milk&#8221; and &#8220;deform rather than inform&#8221;  and, yes, not all rapid e-learning is bad e-learning but precious little. The more the field is educated about the science of instruction the more we&#8217;ll all benefit! Thanks for the wonderful comment.</p>
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		<title>Comment on Three Tips for e-Learning Dominance by Rich Shadrin</title>
		<link>http://www.kaplaneduneering.com/kappnotes/index.php/2012/02/three-tips-for-e-learning-dominance/#comment-4272</link>
		<dc:creator>Rich Shadrin</dc:creator>
		<pubDate>Tue, 14 Feb 2012 16:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.kaplaneduneering.com/kappnotes/?p=2579#comment-4272</guid>
		<description>Karl - 
A thousand times right on!.
Consider meaningful learning...to whom? Decide that and your project is half completed. Everything emanates from that point forward.
What&#039;s &#039;rapid&#039; is just that. Rapid in, rapid out. We often say ILT has the shelf life of milk; I&#039;m willing to revise that and award first place to all those non-learning designers who pump out &#039;Articulate&#039;s&#039; just as non-graphic and instructional designers spin out PPTs that deform rather than inform.
Finally, there are few things more mysterious about how children learn to speak or read---including how we all learn, cradle to grave. So many variables...so little time to think how best to reach a learning goal.
A caveat before I antagonize scores of readers (and potential clients). Not all rapid elearning is ineffective, nor do some projects require knowledge of Piaget to Gagne via Bloom. I would only urge any practitioner of learning delivery to at least self certify they have a basic and formal understanding of what makes learning work.
Then, at the very least we can raise all boats with a higher tide.</description>
		<content:encoded><![CDATA[<p>Karl &#8211;<br />
A thousand times right on!.<br />
Consider meaningful learning&#8230;to whom? Decide that and your project is half completed. Everything emanates from that point forward.<br />
What&#8217;s &#8216;rapid&#8217; is just that. Rapid in, rapid out. We often say ILT has the shelf life of milk; I&#8217;m willing to revise that and award first place to all those non-learning designers who pump out &#8216;Articulate&#8217;s&#8217; just as non-graphic and instructional designers spin out PPTs that deform rather than inform.<br />
Finally, there are few things more mysterious about how children learn to speak or read&#8212;including how we all learn, cradle to grave. So many variables&#8230;so little time to think how best to reach a learning goal.<br />
A caveat before I antagonize scores of readers (and potential clients). Not all rapid elearning is ineffective, nor do some projects require knowledge of Piaget to Gagne via Bloom. I would only urge any practitioner of learning delivery to at least self certify they have a basic and formal understanding of what makes learning work.<br />
Then, at the very least we can raise all boats with a higher tide.</p>
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