Archive for October, 2011

Four Industry Announcements

Posted on 27. Oct, 2011 by .

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This seems to be “press release” week for me but some great things are happening like the Innovations in Clinical Research Workshop I blogged about the other day. Well today, two more announcements. First, my colleague Koreen Olbriish (and book contributor)  announced that Tandem Learning has been acquired by Ayogo Games. Ayogo is an award-winning [...]

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Exciting 3D Event to Discuss Virtual Clinical Trials

Posted on 25. Oct, 2011 by .

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Innovations in Clinical Research Workshop Join an esteemed panel of industry experts and technology innovators to discuss the current and future state of the Virtual Clinical Trial. As Life Sciences organizations look to reduce the costs of global clinical trials, innovations in technology, delivery and partnership models are taking shape to “virtualize” important components of the [...]

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2 of the Funniest Instructional Design Related Videos

Posted on 21. Oct, 2011 by .

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I’ve posted both of these videos before but I am posting them again, any time I feel a little overwhelmed, they always bring a smile to my face and they are a bit ID related…especially the one about building a stop sign, I have totally experienced that meeting. Number 2: Death Star Help Desk Interview [...]

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BMW Adds a Layer on Top of Reality

Posted on 19. Oct, 2011 by .

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Here is a great example of augmented reality. Courtesy of BMW. I think the implications for training, especially in manufacturing could be huge.

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Great Gamification Video by Sebastian Deterding

Posted on 19. Oct, 2011 by .

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Recently, I have been having a great conversation with Kathy Sierra and Sebastian Deterding about Gamification…what it means, what it doesn’t mean and the implications, it was been a wonderful discussion. You can follow the thread, and add your own comments at In Defense of the Term “Gamification” as used by Learning Professionals All three [...]

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In Defense of the Term “Gamification” as used by Learning Professionals

Posted on 14. Oct, 2011 by .

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Recently, on one of my blog postings Design e-Learning Like a Game Developer: Provide Incentives for Good Work, I received a response related to the fact that “gamification” is the easy-way-out and that we need to be careful about extrinsic motivation, that I was not correct in my posting about the use of extrinsic motivation. [...]

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Corporate Advisory Meeting on Nov 16th, 17th and 18th

Posted on 13. Oct, 2011 by .

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The annual CAC meeting where students present to industry professionals is just around the corner. It is that time a year again. Our annual Corporate Advisory Council Conference (CAC) where my instructional technology students and professionals in the field have an opportunity to interact and learn from each other. The students have been working all [...]

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Potential of Instructional Games: Uncharted and Civilization

Posted on 12. Oct, 2011 by .

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We are at an interesting cross-roads in terms of educational game development, we really haven’t had engaging, imagination capturing titles like the golden years of “Where in the World is Carmen Sandiego or Oregon Trail” which were blockbuster educational games. We haven’t had a block buster learning game in quite some while. Instead, we have [...]

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In games and learning interfaces, strive for an interactive conversation interface

Posted on 11. Oct, 2011 by .

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Here is some information that I have discussed before but it is worth repeating, as interface and instructional designers, keep in mind this interactive, engaging interface design technique. Research indicates that a conversational style is much more effective for conveying content to learners than a more formal style. In the book, “e-Learning and the Science [...]

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Design e-Learning Like a Game Developer: Provide Incentives for Good Work

Posted on 11. Oct, 2011 by .

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You do something great in a game, you get rewarded. In fact, you even get rewarded if you do something simple like bump into a gold coin. If you bump into it, you collect the coin and eventually you’ve bumped into or walked through enough gold coins to purchase something. Games provide incentives for doing [...]

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