Archive for June, 2011
Sneak Peak: My Book on Gamification of Learning and Instruction
Posted on 30. Jun, 2011 by karlkapp.
For a while I have been stealthy working on a book titled “The Gamification of Learning and Instruction” Here is some leaked info about the book…look for it in Spring 2012 The first chapter introduces terminology. What is a game? What is gamification and what does that mean to faculty members, college instructors, instructional designers [...]
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Games are an Abstraction of Concepts and Reality
Posted on 29. Jun, 2011 by karlkapp.
Abstraction of Concepts and Reality Imagine trying to duplicate all the complexity of running a major city, creating an amusement park or gearing up for a military assault. These are involved and complicated processes and the backdrops for a variety of engaging and fun games. Games based on this complex subject matter work, not because [...]
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Big Announcement from Big Brainz
Posted on 28. Jun, 2011 by karlkapp.
Here is an announcement from Big Brainz that I think is of interest: DIVISION EXPANSION PACK NOW AVAILABLE At last! The Division Expansion Pack includes the same great Timez Attack entertainment, but incorporates all new curriculum that ensures instant recall of division facts. To try it, just downloadthe latest version of Timez Attack. Th e base version [...]
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Instructional Game Considerations
Posted on 27. Jun, 2011 by karlkapp.
Here are some random game development considerations pulled from research: The beneficial effects of games and simulations were most likely to be found when specific content was targeted and objectives precisely defined. Games can provide knowledge increases in learners Games tend to be more motivating than traditional instructional design Instructional games should be embedded in [...]
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Cool Second Life Happening:UW VIBE Future InfoExpo Recruitment
Posted on 24. Jun, 2011 by karlkapp.
Have you ever had trouble sorting your stuff? Would you like to know who in SL might be a good social connection for you? Need to solve a problem, but don’t know how to organize the information? Researchers from the University of Washington Information School are conducting a research study investigating exciting and useful alternative [...]
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ProtoMedia/Kaplan EduNeering Big Virtual World Announcement
Posted on 21. Jun, 2011 by karlkapp.
ProtonMedia Raises $4.5 Million in Series B Financing Led by Kaplan Ventures Kaplan EduNeering concurrently forms strategic reseller partnership with ProtonMedia ProtonMedia announced the successful completion of a $4.5 million Series B venture financing led by Kaplan Ventures. ProtonMedia will use the funds to extend its leadership position within life sciences by further integrating its [...]
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Resources from CSTD Webinar
Posted on 16. Jun, 2011 by karlkapp.
Here are my slides and some resources I discussed during me presentation. Thanks everyone for attending. Hope everyone got some useful information for designing games and simulations for learning. The Role of Games and Simulations in Learning View more presentations from Karl Kapp. 1. An experience as an avatar can change a person’s real life perceptions. [...]
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What is a Scrum and How is it Related to ISD?
Posted on 16. Jun, 2011 by karlkapp.
A Scrum is agile development methodology for working with complex, unpredictable projects using an iterative approach. Scrum is usually associated with large scale software development projects and is used by many large massively multiplayer online game development companies to update and maintain their products. But elements can be used for the ISD project (or all [...]
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Motivational Considerations in the Study of Instruction
Posted on 15. Jun, 2011 by karlkapp.
Mark R. Lepper at Stanford University is a leading theorist in social psychology and has written numerous academic papers, one I came across the other day is titled “Motivational Considerations in the Study of Instruction” that was published in the journal Cognition and Instruction (1988), 5(4) 289-309. In the paper he discusses some principles for [...]
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The Learning is in the Process Not Outcome
Posted on 14. Jun, 2011 by karlkapp.
Stories are an important element in instructional games and are critical for fostering higher order thinking skills. But it is not the outcome of the story where the learning occurs, it is through the process of the story unfolding. As the leaner journeys through the story, the decisions that are made, the objects chosen the [...]


